Happily enough, implementing the Smart Choices rule is easy. Rule 4 is especially powerful in covering all varieties of disruptive student behavior, in or out of class. From childhood to adulthood, we need to make smart choices. The rule covers every area of a student’s life at school, at home, out with friends, on the Internet, engaged in a sport or hobby, Everything. WBT educators have discovered that Rule 4 is wonderfully powerful. That’s the way it is, my friends, in Teaching Heaven. Whenever a rule is broken, a rule is strengthened. With the procedures described on this page, you take a classroom disruption, blurting or wandering, and transform it into a classroom unifier. that’s why they deny they’re engaged in incorrect behavior. No student ever wants to feel like they are doing something wrong. If you practice the wrong way and then right way, five times a day, pretty soon you’ll see more right way behavior. Reynaldo leaves his seat again, you call out Rule 3, and the kids exclaim, “Raise your hand for permission to leave your seat!” Reynaldo, on your cue, leaves his seat without permission. Rehearse the rule, “Raise your hand for permission to leave your seat” with the hand gesture students raise their hands, then walk their fingers through the air. Use the same approach for Rule 3 as you did for Rule 2. Play again by reseting the timer, working to beat your record. Use three blurters instead of one so the class works together as a team, and one student doesn't sink the ship. Write this time on the board as this is the class record. The third blurter gets a Rule Callout and stops the timer. When a second student blurts, use a Rule Call Out again. When the first student blurts, use a Rule Call Out. This time you are playing to see how long your students can go without blurting. Timer Game: Play the game as described in Rule 1. Rule Call Out: Use Rule Call Outs, as described at the top of the page, to tame blurting behavior. Wrong Way - Right Way: Play the game as described in Rule 1. Which one will improve your game? Don’t know what to do with an unruly student or class? Practice good behavior. The other coach helps you practice good strokes. One coach scolds you for your bad technique. You have your choice between two tennis coaches. If chastising a child transformed them into a model student, Coach B would write best sellers, “Scold Like a Pro!,” “The Five Secrets of Power Chastisement,” “If They’re Not Crying, They Didn’t Get It: Confessions of a Former Sweetie Pie.” If scolding doesn’t change behavior, what does? Practice. Simply count up from 0, telling your students you will count slower when you see Glorious Kindness and positive Leadership, and faster when you don't! If you break the record, celebrate with a Super Improver Star! If you didn't break the record, chant, "We got grit, we don't quit!" You can also play by counting up, instead of a timer. Before the next transition, set the timer again. Record that time on the board: this is the class record. The Timer Game: An easy way to turn transitions into a game, is to use a timer to set and break records. Use this strategy for any transition: lining up, moving to the rug, sitting down, taking out a pencil, turning to a page in a book. You can use the celebration time to help slower students. When the folder is open to the correct page, we suggest kids shoot both hands upward, waggle their fingers, and happily murmur, “Yea!” They continue their celebration, until you sweep a hand dramatically through the air. The Three-Peat: You say, “Yellow folders out!” They respond, “Yellow folders out! Yellow folders out! Yellow folders out!” as they pull out their yellow folders. You can also find various WBT Classroom Rule Poster downloads! Using this procedure works to address and correct the behavior without direct conflict, and unites the class behind your leadership.Īdditional strategies for each rule are explained below. Simply call out the rule number and the class shouts out the rule and does the gesture, just as they do in the Rules Review. When a student is breaking a rule, instead of engaging in argument, which helps to fuel the fire of any Beloved Rascal, do a Rule Call Out. This is the true power of the WBT Classroom Rules. Do a Rules Review every time your students enter the classroom: beginning of the day, after morning recess, after music, after lunch, after art. This is a great way to increase student leadership, as you have students lead the Rules Review. The more entertaining the review, the more orderly the classroom. Step 2: Rules Review.Ĭall out a rule number, students shout out the rule and do the gesture. You'll know the students have learned the rules, and are ready for the next step, when they start doing the gestures with you instead of mirroring you. You cannot use the rules if students do not know the rules! Teach the gestures for each rule using the WBT Basics.
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